Mycelium is a communication network. If this has found you, you are being offered entrance to an exclusive Field Training Experience.
Los Angeles · Austin · Puerto Viejo · Egypt
Join iôn and 11 others on an 8 hour Mycelium Expedition into the field. The Mycelium opens the gates. We play through them together, using the mechanics of Reality to operate it in sync.
There are three maps you can choose to play Gates I and II on: Los Angeles, Austin and Puerto Viejo. Pass two gates on any of those maps and you gain access to the third gate on the fourth map, a larger convergence in Egypt that you do not want to miss.
Mycelium is the oldest communication network on Earth, and it is the model we train on.
Where the Gates open
Choose the city and the block you want to play.
Reply with every single day inside that block you are available. When eleven players land on the same day, that day becomes the game, and you are sent the confirmation with the date and time. A refundable deposit holds your position.
The sequence
The first two must be taken, in order, to reach the third.
The first Gate is to show you the what and the how. We Sync while the medicine holds open the door. Gate II opens once you understand. You practice seeing, hearing and feeling the network you are standing on, and hold that field in Sync with others on your team. Think Matrix, when Neo first begins his training in isolation with just his small team.
The second Gate is to show you how the field moves when others who are not in Sync are inside it. This is the fieldwork, in the city. We enter the matrix with the mechanics in hand and play what animates, together, as a team. Think Matrix, when Neo enters again into the simulation with his team after training.
The third Gate brings you inside ancient technology. In Egypt we deepen the mechanics inside architecture that activates, and opens aspects. Some things only unlock in sacred sites, through group synchronization. Most have no clue how to do it. I will show you how.
Play Gates I and II in the same city, or all three. How much training and which map it is on is up to you.
Eleven players in training. I am the one holding the field, guiding you to function in Sync, like Mycelium. Each one sensing and answering, holding one field between them.
That is the model we train on, and it is why the work is built for eleven.
Put people in live conditions together and their bodies start to align. Heart rate. Breathing. Neural activity. It is measurable, and the degree of it predicts whether the group succeeds.
It climbs highest when the task is unfamiliar and the group is meeting it for the first time. That is the condition we build on purpose.
The teacher amplifies it. The wall between self and other thins, and the regions holding that wall in place go quiet. What people call merging afterward is a real change in how the brain divides the room.
Placement
You have already felt the field respond and want to know how it works. You have sat with this teacher before and want to do something with the access rather than only receive it. You run something that other people depend on. You can stay composed in public while a great deal is happening inside you. You can take direction in live conditions.
You want to lie down and be looked after. You need every variable resolved before you have any data. You need to be the only one in the room.
Eleven people are holding one field, and it does not work with a passenger.
If this is something you feel called to, tell me which days inside your city block you are available. When enough players want the same day, that is the universe aligning. When there are more applicants than positions, I feel into the map and see who is being called to be together.
The teacher does something measurable. It softens the partitions between the brain's networks, and the strongest effect lands on the system that holds the sense of a separate self. The walls come down and perception widens.
New connections grow in the frontal cortex. The network that normally runs the show loosens its grip. Do it consistently, a few times in sequence, and the skill sticks. Then we deepen it through the Gates.
This is training rather than an event because we are consciously choosing it. A ready mind can hold the understanding of the access it is gaining. A more closed mind has not reached the freedom to see it, let alone hold it.
If you are here reading this, you are ready. The only question left is whether you jump, or stay in the matrix for further training.
The fact that this is rendering means it is in coherence.
Gate I · An oasis or temple space, opened by the Host Key
Whoever holds the Host Key opens their space to us. An oasis or a temple, away from the noise, where nothing competes for your attention. There is the group, the land, and the network running underneath all of it.
We take the teacher together and the training begins. You are guided for the full eight hours. Hold your attention steady while perception widens. Stay in your body as it comes on. Find the other ten without looking. Reach the layer this opens on purpose instead of being carried through it.
The land is your reference. You learn to feel a network that is already running beneath you before you are asked to hold one made of people.
By the end of the session the eleven of you are communicating as one field.
I take a light dose so that I can guide clearly for the full eight hours, and I am also making an assessment. Whether you are ready to take this into public. If you are not ready you do not enter Gate II, because Gate II is a city.
For property holders
Gate I needs a house that is isolated, surrounded by nature and private.
If you have one, you do not buy a position. You hold one.
Send photographs, the city, and the dates you can open it. Put HOST KEY and the city in the subject line.
Gate II · Live fieldwork in the city, with the same eleven players
We enter the matrix with the mechanics in hand and play what animates, together, in the field. The group travels inside a protective field that I hold and that you learn to help hold. You are never on your own, and you are here only because I cleared you at Gate I.
Play it like an escape room. Like any good escape room, teamwork and synergy is how you master the field. That is what we are doing together.
I guide you through reading reality, and through how what renders in front of you is a reflection of the prism inside each of us, and of how we work together toward a common goal. We decide that goal together.
This is where coincidence becomes information.
Gate III · Egypt · November 17
Every player who cleared Gates I and II in Los Angeles, Austin or Puerto Viejo is invited to join the convergence of aligned souls, for a deeper and bigger gameplay in Egypt.
Egypt is where I found the science of shape and geometry, and not only Heka but the mechanics that underpin reality. They did not treat it as a discipline. They treated it as a science, because it is one. I found it in Egypt, and Egypt is where I teach it.
You leave able to manipulate, control and understand not only conditions, but realms, and story, and structure.
Gate III takes place November 17, the day before the Egypt Expedition begins. That expedition runs November 18 to 27. Find that expedition here.
The guide and the conditions of the Gate
I am the guide. I take a light dose so that I can guide clearly for the full eight hours, and I have run this many times.
I once showed a table of people a simple way of reading reality. A game. A pattern. A mechanic. Months later they had built an entire ecosystem out of it. New friendships. Businesses. Expeditions. Communities. The game kept playing long after I left.
This is where I teach you tobecome a goddamn magician.
The doorway. What waits on the other side takes years of training to reach unaided. The medicine opens the door so you can see through it, and I show you what you are looking at.
The training. I train you inside it, in the field, with the others. We enter the grid as a team and we play what animates.
The deepening. Once we have found our sync we take it further, inside architecture built to awaken things in the genetic code and in the quantum. That is why we go to Egypt.
is the number of change.
To reserve your position, email or DM the contact below the following info: which city you are interested in, each day you are open to play within that date block, and what your superpower is. When enough players match on dates, you will receive the exact date of the expedition, and a group introduction to your future teammates.
Put the Gate and the city in the subject line, for example LIVING GRID, AUSTIN. Send answers rather than paragraphs: which Gate and which city, every date in that block you can play, what you already run in your life, your history with this teacher, one time the field answered you and you could not explain it, and anything in your body or your medication I should know. That stays between us.
How to apply
Answered plainly
Good. You have no habit to unlearn, and beginners often work the field faster.
Then you already know the access is real and the results vary. Training is what makes them repeatable.
Yes. Gate I is complete by itself, and you leave with the grid in your body whether or not you come back.
You will be in the WhatsApp portal with your ten before the day begins.
You are never alone and never out of formation, and you only enter Gate II if I cleared you at Gate I.
Yours to arrange, in every city, including Egypt.
Sent to you after booking, in the Preparation for Field Training document.
You are welcome to book a private session or join any of the group syncs at netersync.com.
Eleven positions per Gate. If someone came to mind while you were reading, that is the field answering. Pass it to them.